Kotor force powers reddit As you can notice, a character based on force powers need to have light and dark powers as A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Just finished a play through, and I was able to get a ton of force powers on Juhani. Force Heal is just so good for conserving your resources (medpacks) and saving time. Furthermore, it gains increased force points and all 21 of its career force powers in those 12 levels as well. It might be, if its description were accurate. If not playing as a Scoundrel, might as well use an offensive power Plague or that power that reduces their saves would be your best friend in KOTOR. I just think popping off a couple powers at the start and then using sabers to actually fight is more fun or looks more cool. I heard that to get Force Cure you need to be a level six, but Bastila is a level six and she doesn't have it. I just love being on the edge of having no Force, using Master Force Drain, and suddenly having max Force again for everything else. Not useless, but I've never taken them in 2 and never suffered for it. I've never tried a blaster run though. Force Immunity can be taken up around the last planet you visit, as it confers 100% Immunity after level 21. I'm looking for nice Force Power lines that I can use. I also want to play on the hardest difficulty. Force Armour - put last because apparently you can burst the defence boost cap which Force Aura -> Armour adds to, thus wasting the power. T3-M4's Blaster Integration now provides Blaster Pistol Focus and Specialization as bonus feats instead of Sniper Shot and Improved Sniper Shot. Snig is right, they both have their place. If it keeps happening, then I would finish the quest and save the game. Energy Resist) and waiting for it to wear off (wears off normally on the other characters) I'm using the full mod build that's hosted on this subreddit, minus & plus a few graphics mods, and playing the Steam version on PC (Windows 10). You want force powers though? Master Force Valour, Master Force Speed, Cure (or Heal), Force Wave, Advanced Throw Lightsaber. Jedi may for instance use the force to push an opponent off a ledge, though killing is always a last resort. However, scrolling through the list of item properties in KotOR Tool, there doesn't seem to be one for boosting Force points. Insanity Force Powers. In K1, the damage of offensive force powers is based on the powers themselves and the user's level, not on any attributes. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* one of the fun parts of original battlefront 2 was watching him force throw his metallic body for higher jumps. They're very different in this regard. Gives +5 to ALL attributes for both your PC and entire party for 20 seconds. Please contact the moderators of this subreddit if you have any questions or concerns. - Improved Energy Resistance. If you used them before, you'll know that Snig does not feature any force power mods in the builds. Any solutions? Hey, in the Full Build section on KotOR 2 under Improved AI there is warning not to use High Level Force Powers mod and not to install Improved AI version for it. Just gotta love seeing people spin in their own localized tornado. This is because the damage to cost ratio for Force Wave is greater than Force Storm for a full light sider. Force points +30. Hi all, I'm new to KOTOR and I'm playing it for the first time. Force Storm and Force Wave to take out large groups of enemies. In KotOR II, CHA does not add to Force Points, but reduces the penalty of casting a Force Power opposite to your alignment. In kotor 2 wisdom increases your max force points and your saving throw DC whereas charisma only increases your saving throw DC. KOTOR2 kinda eliminated those high saves so Consular just makes that game a joke with Force Storm. - Force Master Valor: the best Force power in the game, hands down. This hits the first powers of the major trees, but Cure isn't available until Level 6, so Bastila's Level 4 ability is Stun Droid. I am a bot, and this action was performed automatically. Feats: Not too many to work with here, so nice and simple. It hasn't left my side since. After that, it would be Force Aura, but she already has that, so she takes Burst of Speed at Level 5. If you want specific offensive powers and stunning powers, select them with Kreia and Visas. Priority is getting Force Whirlwind and Cure. Cost per use is always regained, in addition to any Force energy drawn from opponents. What I would like to know is, if using Improved AI HLFP version without HLFP itself would break things. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Currently playing KOTOR 1 as a Scout/Sentinel build. The combination above leaves a minimum of 11 powers to take up for the Guardian It’s my first ever play through of KOTOR and I’ve just finished the Dantoine Jedi trials, I headed out to the courtyard and into the plains to find the Sith out there and I died on the way, I respawned back at courtyard entrance to find my lightsaber and force abilities have gone and no matter what I do I can’t get them back, but the game thinks I still have them! It happens when I reload the last save after dying, the force powers suddenly disappear. Master Speed: gives your PC two Whirlwind or wave is going to be your best offensive area of attack force power for a lightsided Jedi in this game. Keep her on Jedi Support AI, with Force Channel form (she gets it at level 12 iirc). . Using the scout build is best Force Storm - I nearly wiped that whole battalion in front of Talia's palace my first playthrough. Jolee's Psychic Smuggler now provides Empathy and Improved Empathy as bonus feats. And there are some powers the enemy just can't save against like Force Whirlwind. Master Heal - Light Side and Dark Side players each have excellent options to consider as you carefully select the Force Powers that best fit your alignment and play style. Please help me out KoTOR community! A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* So I’ve played kotor 1 and 2 a million and a half times and lately I’ve been using cheats. During a 1v1 battle, just follow this formula. Either way, better be a Consular for Force Focus (or be >level 20 in KotOR II) if you want to use Stasis or Insanity. Alternate to our optional K1 Theme! (Return to the K2 Theme) A subreddit for fans of BioWare's 2003 RPG Star Wars: Knights of the Old Republic, Obsidian Entertainment's 2004 sequel, Star Wars: Knights of the Old Republic II: The Sith Lords, and the upcoming Knights of the Old Republic: Remake. Master Valor/Force Enlightenment -> Force Plague -> Force Kill -> Force Storm. Finally, if you were trying to have an item that “I activate this item once and then it GRANTS me a Force power that I can cast on my own without the item” it doesn’t work that way on KOTOR 1. In earlier years, whenever I played KOTOR 2, the full force and high level force power mods were always used in my playthroughs. Battle Meditation is good, although its less impressive if the caster doesn't have a high DC for force powers, meaning you only get the party buffs and not the debuffs to enemy attack/damage. I have to agree with others that the two best Light Side powers are Force Heal and Stun/Disable/Destroy Droid. Put the rest into STR. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I use Snigaroo's full mod builds for both games. Having a blast! This thread is archived New comments cannot be posted and votes cannot be cast Armor restricts most force powers, force armor is meant to compensate for that. DC 5 + attacker level + attacker Wisdom and Charisma modifiers. As for Force Powers that can boost the INT attribute, Force Valour increases your atttributes by +2 -> +3 -> +5. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Though if I had unlimited Force Power points to spend, so it didn't have to compete with more useful options, I'd get it for fun, certainly. Force Body: fp is too generous in this game to need to use your health to cast. There are plenty of decent non-saber weapons, and no powers means you can use armor. Force Heal to keep your party alive and cure poisons. Force Speed to reduce travel time, and to have more attacks per round. comments sorted by Best Top New Controversial Q&A Add a Comment. Then the remaining 2 to 3 powers can be: Disable or Destroy Droid. Affliction and Plague are fortitude BUT Plague actually have a DC of 100 (so is basically impossible to resist). This is understandably because of balance and compatibility issues. Force points normally only regenerate when not engaged in combat. This should only affect a Jedi Consular, and later a Jedi Master or Sith Lord, due to the extra Force powers sometimes selected on level up. As of right now, I don't really know whether I should be putting points more towards intelligence or wisdom, and other things such as feats and skills. Regeneration [edit | edit source]. But I want to try something new. It seems like the first force power a Jedi would learn. Try reloading a save from previous, and see if you can reproduce the bug. Force Breach and Force Resistance are amazing powers in the first game. The-Planet-Janet r/kotor • UPDATE: Sony has Armor restrictions on Force Powers means that you have to wear clothing or robes in order to be able to use those force powers. In K2 you have a lot less force powers being thrown at you so at least until late game so theres less need to resist/debuff opponents force. Any suggestions please? Thanks. The optimal build is consular to weapon master/ marauder Charisma contributes less than wisdom does to your force power abilities in 2. EDIT: Preferably state which force power to take at Jedi level 1 to 3. Force speed also gives a small defense boost, and after you upgrade it it'll also give you an extra attack per round. However, in the first game it doesn't inflict -1 attributes every second for 12 seconds, it does so every 6 seconds for 72 seconds. Not that one is better per se. Another thing to note, is that Consulars in both games get the force focus feat as they level up. Go to kotor hand gear, head gear, implants? Or is it just body armor? First time player, just got my saber and gained my first force powers. In fact I think it's possible to attain the highest amount of DPS possible by using master speed (and master valor) in tandem with the shien form. Or check it out in the app stores Sweet. The way CHA behaves in both games however are different. g. The vast majority of the game should be possible Force drain also appears in TROS, although it wasn't officially named yet from what I know. Honestly, it’s OP. Plague is far and away the best offensive power (my opinion, and I distinguish it from e. You tried this on Korriban, which imposes a Force DC penalty on light side characters. whee). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I've played both KOTORs more times than I can count. I tried to use the Save editor to put them back but the powers tab also disappeared. Great debuffs and nobody can save against it. I will also note that the majority of powers required to make a Jedi Guardian effective is restricted by armour, therefore you need to be wearing Jedi Robes to use these powers. The most powerful skills are persuade and awareness (for dialogue effects) and for powers stasis/insanity + force storm/ force wave are your bread and butter combos. In most cases "armor" covers hands too and the same reasoning is used, it also depends on the level of power, lower level versions of same force powers are restricted once maxed (likely for balance) A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Force push, strictly from an RP perspective. Heal Energy Resist Force Barrier (phys shield) Force Body (HP>MP) Force Deflection KOTOR 1 is what Star Wars SHOULD be, Get the Reddit app Scan this QR code to download the app now. Get the Reddit app Scan this QR code to download the app now. the Jedi Guardian also has the Jedi Sense feat, which increases your defence as you level up, making up for any loss in defence Energy Resistance is another amazing buff power to take since iirc it blocks like 16 energy (read: blasters and lightsabers) damage before it starts to go through energy shields or damaging you. Hrm, difficult to say. Master Valour is obtainable only at level 15, which would be close to the end of your 3rd planet where repairing HK-47 is locked out for plot reasons. And yes, because the forms are completely separate from force powers you can have force power buffs and your form buff going at the same time. Still, for battle and role play purposes I would start both at 14 and just go all in on Wisdom from there. From reading various online sources including this subreddit, the force powers I'm considering for the 4 slots are: - Dominate Mind. Death Field, Insanity, and many others. TL:DR: in KotOR I, stick to Force Wave as light sided characters. Conceptually however, the paradigm for grabbing Force powers should be: Buffs: Speed, Valour, Energy Resistance. Unfortunately, as the power scaling was not done properly, most players just take Force Storm and call it a day. The difficulty class (often abbreviated 'DC') of force powers is based equally on the user's Wisdom and Charisma modifier. Destroy droid is easily the best Light side offensive power, since the force Something I learned, to my eternal dismay, is that Darth Traya will use the force powers you teach her as a party member. Some Force Powers are very useful for obvious reasons. I mean on a base level I'm extremely familiar with the system as it's just 3rd edition D&D reskinned for the game, but it's the game's progression itself that's what's really throwing me a curveball, as I don't know what exactly it expects you to be able to do and when (I. If you mean for damage-dealing Force Powers, that goes to Force Whirlwind for me. In Kotor 2, is there a point in The only active force powers I bothered to use were Force Speed and Force Lightning, knowledge gathered from a life spent reading and gaming and swinging it like a gladiator's sword in discussions on reddit then welcome home, my friend. I'm a Darkside Soldier/Guardian melee focused heavy armor . I ended up with 4 Sith Tremor Swords without even soft-resetting and both Mandalore and Handmaiden had a pair by the end of the game. Combine this with Force Scream's sonic damage, and it can actually reduce Vitality more than Shock at levels 1-3, and Master Force Scream can reduce Vitality by a greater or equal amount than Shock, Force Lightning or Storm at levels 15-19 (unless you use the Force Potency form: otherwise, at level 19 both can reduce KOTOR 2 is much easier to break for both melee and blasters. For instance Force Breach is great on Malak because he casts force immunity on himself at the start of combat. In Jedi fallen order, the force power "slow" is one of the primary force powers used by Cal. It is guaranteed to land (though sometimes there are immunities -- but I may be mixing up KotOR 2 with KotOR 1 here), and while it is in effect it slows him down, allowing you to beat him to the captive Jedi, and it reduces his combat effectiveness, while allowing other powers to land Force Wave is a offensive power to knock down opponents when you are outnumbered. Being a guardian, why I've never heard of this personally. Otherwise, low WIS and CHA issues tend to cause powers to be "saved" against rather than "resisted". Normally, enemy level = 0. Charisma also adds to your force powers I believe which makes optimization tricky. Force Scream is actually a really strong power, but don’t treat it as a damaging power - instead, treat it as a debuff that also does some damage. Or check The release of KOTOR 1 on the Switch gave me the opportunity to try out /u To me, being able to use both offensive force powers and dual sabers effectively is worth the trade-off of the Weapon Specialization: Lightsaber and Force Jump feats Ok, I'm seeing a lot of misinformation in this thread. In KotOR II where the brakes were ripped off from the runaway train, up to you. So I'm looking for the best force powers I should go for. I have gone to YouTube and one Scout/Sentinel build I saw there was pretty good except for the part where they focused more on using the Destroy Droid Force power line and Energy Resistance power line. Personally, I stick to armor until about halfway through Dantooine, when the council sends you to Force Heal, Advanced Throw Lightsaber, Master Force Body, Master Energy Resistance, Master Force Barrier you can see such a guide for Bao-Dur by XDarkStrikerX here. If you learn Force Wave, she will spam it against So obviously force storm is one of the best powers in the game for damage, but during these 1v1 duels you can get gibbed by a master pretty quick There are 44 Force powers in total: 14 light side powers; 16 universal powers; 14 dark side powers; Prerequisites [edit | edit source] Although Force powers are only available to So I’ve played kotor 1 and 2 a million and a half times and lately I’ve been using cheats. If you think Regenerate Force Points is unnecessary, you probably can get Improved Flurry. In KotOR I, CHA adds to Force Points alongside WIS. -Casting other force buffs and waiting for them to wear off -Casting the same force buff (Imp. As another poster said, this and Plague are like the anti-Valor powers in the sense they actively debuff the enemy versus buffing your party. Are force affliction and force plague powers worth getting in KOTOR 1? KOTOR 1 if their description was actually true they would be very useful but apparently it is inaccurate and they reduce the saves of enemies by one every 6 seconds for duration of 32/72 seconds and most of fights would be over before they make some real difference and they only affect single targets. Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. There are more clothing options for accomplishing this in KOTOR 2, but KOTOR 1's clothing will include the base clothes you get at the beginning of the game and any pair of Jedi/Sith robes that you encounter. Mods installed: The only force powers which go against his Will are (Fear, Horror, Insanity), (Shock, Force Lightning, Force Storm) and Slow. Master Speed). 75 * level, rounded down. It had already happened but loading a previous save fixed it, but this time it affected my last three saves and I have to start Nar Shadaa all over again. Force points +20. Which takes up 12 to 13 powers from a minimum of 15 Force powers for a Consular. The target had Force Immunity active. They really send you over the edge. Opposite alignment and other optional powers Dropping 1 point into CHA rounds off the +3 modifier and gives her force powers some chance of sticking. Dominate Mind - Good for Persuasion, and for laughs. The exception would be the Scoundrel where you can convert at level 7 for 2 more Force Powers with the Consular, or get 1 mote Force Power and still get a feat with the Guardian. A Jedi can't draw more Force Points from an opponent than they have total. Every time I use some variation of lightsaber(s) and force powers. I remember in kotor 1 struggling with counselor until a read all the descriptions, then finally fought Malak again and literally hit force breach -> force kill -> one attack and he Get the Reddit app Scan this QR code to download the app now. This cost will kick in on the final dungeon where you face nearly endless hordes of enemies and rarely have time to recuperate Force She starts at level 3 with Stun, Force Push, Force Aura, Affect Mind, and Throw Lightsaber. That effectively increases the Repair skill by +1 or +2 depending on the power level. This is too slow to be particularly useful against the vast majority of enemies, who can be killed before Plague has any To encourage players to level normally, the Jedi Sentinel stops gaining feats and powers after 12 levels but in exchange, players have the option to choose the exclusive Guardian and Consular feats while leveling. A number of moderators are stepping down and r/kotor needs new mods! Please check out this thread if you would like to apply!. I'll grab stun droid in KOTOR2 sometimes to help with peragus and regular stun in KOTOR1 if I started with scoundrel for the criticals. Honestly if you want a challenging early to mid game go consular and then go Assassin/watchman. Force Drain. I have also written a guide for building the converted Jedi companions here. Also you will collect a lot of items that increase your WIS and CHA so the penalty for using Dark side powers doesn't matter anymore. Without force speed, some fights (such as Malak and maybe Traya) may not be doable. Are there any underrated but highly useful Force Powers you enjoy using? In fact, if you loom through the chart of level combinations and what they get - the normal level ratio of 8/12 is the one that gains the most number of feats. Then use the Kotor Savegame editor to Same with Force Breach. This is a bit of a paradox of a force power. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I forget what force breach looks like but it is top tier next to force kill. Good a place as any to point out the force powers that don't require being unarmored. However Charisma only offsets the cost of opposite aligned powers in 2, not 1. You want Light Armour proficiency quite early on, then max I would say Wisdom over Charisma overall as it gives more Force Points total while Charisma just lowers opposite alignment Force Power costs. Unfortunately there is no cheats regarding feats and force powers. For fans of BioWare's 2011 MMORPG Star Wars: The Old Republic, This is not very good, because characters that don't have lots of force points generally shouldn't be spamming force powers anyway. In Kotor 2 you do get more Force points to play around with, and besides, your character becomes so OP and gets such a high Force DC eventually that I do like to get Kill later in the game. Add insult to injury for Force Storm in KotOR I: (Advanced) Throw Lightsaber has the same base cost as Force Storm (20 FP), but also has the same average damage with no variance and ultimately less cost when accounting for light side mastery (20FP as a neutral power vs 35 FP for a dark side power). If you can't then great. But I'm a bit confused with Force powers. By the time you're a level 12 Consular you'll have an additional +4 to your power difficulty class. In the first game, there are not, but there are some powers you can cast when wearing armour (Cure and Energy Resistance are two), you will still be affected by party buffs casted by companions (really just Force Valour and Improved Energy Resistance), and if you use a force power and then put on your armour (Burst of Speed, as an example), you will still retain the Of course, your Force Point total will suffer. This Force Power DC is affected by level, and the attribute modifer from Wisdom (WIS) and Charisma (CHA). This would be more significant for debilitating rather than damaging Force powers (at least for The reason "dark side" force powers such as choke, drain life, and lightning are forbidden for Jedi is not because they use the force to kill. I'm about to start a new character on KOTOR and I really should try a blaster/force power . I can’t find one that gives me more force powers. Max these out early on to get the best use from it. There's one for Regenerate Force Points, which I assume boosts the rate at which Force points are replenished, but doesn't boost the maximum capacity. And "opposing alignment cost" reduction tends to be minimal (only up to 5% per CHA modifier) and does nothing for same-side force powers (boosting CHA from 14 to 18 reduces Master Heal's cost for a DS master by 3 FP out of 41. Or check it out in the app stores It's under Classes --> your class --> Force Powers, Subreddit announcement regarding an ongoing class action lawsuit pertaining to Kotor II on Switch If choosing between Force Wave and Force Storm for light side characters in KotOR I, choose Force Wave. Assume Bastila has Force Valour, Stun Droid, and Improved Energy Resistance by level 9. Force Powers. Force Confusion (dark 46 and light 40) can only be A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. This is where it gets dicey as it depends on alginment. This causes the target to resist or be immune to Force Powers unless you removed the buff. I did consider Fury a Force power because I believe it's listed as such, though that's more of a technicality; I still used Hanharr and Wookiee Frenzy. A sample example: Cure for healing oneself, Force Whirlwind against Sherruk, Force Valour for buffing oneself. OP is asking about K1, not K2. Plague is one of the best powers. Throw Lightsaber is taken to attack the tanks in Malak's final fight, and not advanced (pun intended) any further. What I want to do is modify Improved AI source files and do some changes. Force points +10. Unfortunately there is no cheats regarding feats With powers like Force push, Force speed, and stun Players can defeat opponents and keep them at bay, while taking as little damage as possible. Still, you could conceive a DS Consular build based on Charisma. However, the light side run gives you a Force Power activating the highest level of Speed, Valour, and Aura - so might as well use it. So I installed a mod that gives me more feats per level. Force Wave (dark 26) cannot be selected before Force Whirlwind (dark 30). It functions in a similar way but is a neutral power and can also work on droids and objects (in KOTOR it only affects organics). There are force forms which add 30% damage to all force damage. Force Immunity, the Speed powers, and Force Wave are all universal not Light Side. The scarcity of force wielding enemies in 2 and the high level of stats you're able to attain kinda make them obsolete however. It takes 96 seconds to regenerate fully from zero to maximum, regardless of total Force points: for example, in 30 seconds a Jedi with 96 total Force points will regenerate 30, while a Jedi with 192 total Force points will regenerate 60 (double the amount due to double Light Jedi Consular mastery bonus is Charisma: +3 (not on Xbox), which means a light Jedi Consular's Force power DCs can be 5-6 higher in total. A lot of powers are just suberbly complimentary to a more physical playstyle. For offensive, Force Storm is always a fun DS power and Kill is the highest single-target damaging power if the enemy doesn’t save against it. KOTOR 2 has the “give_spell” command which gives you the Force power; e. you activate the item once and now you can cast Master Speed with that character. Get Constitution to 18 if Whirlwind is a standalone power! Force Point costs now scale according to the tier of the power. - Energy Resistance. E at what point do I need a Is there any armour in kotor one that doesn’t restrict force powers? Get the Reddit app at least in Kotor 1, Master Speed, Master Valor, Force Armor, and Improved Energy Resistance makes you virtually immune to damage and almost all debilitating attack. force abilities Generally contrasting to what you have and don't have, since she has the Force Chain feat that replicates whatever buffs you have between each other. The only trouble is that I feel some fights must be kited to some extent, especially since you're playing hard mode with a handicap. This time I want to play as if I am a wizard: ranged, force powers only, high dps, and low survivability. sixewz scyb air asgyc yfjtjluv ljai ogrpqh nhja jpsr eurq