Stellaris ship designer online reddit. Or check it out in the app stores   .


Stellaris ship designer online reddit The carriers are defensive, the strike craft take out torpedoes/missles/neutrons as well as They shred through high-evasion ships, while also blocking torpedoes (which are the favored weapons of those high evasion ships). The Focused Arc Emitter design is definitely the better one to use early on when you're just getting Battleships. For aux, I generally use afterburners. They are good against specific things, and bad against other things. View community ranking In the Top 1% of largest communities on Reddit. 1 shields 2 armor (or if I have a hull improvement I might swap to 1 shield 1 armor 1 hull or 1 shield 2 hull). Members Has the new ship design meta been figured out? Video I did quite a bit of testing with some friends for year 30 PvP games and we ended up reaching a couple different designs when it comes to ships, and some counters to them. If my evasion is at 90% without I assume it's a gameplay thing. As said before, I don’t know if the ship designer automatically showing only these section designs means anything, maybe I’m meant to check the others Power production isn’t an issue, I have I have auto-design turned off in the ship designer, and yet every time I research something new whether that's new guns, power sources, thrusters, armor etc. I was playing a psionic ascension game though, but on the other hand, I didn't pick the supremacy tree since I When you research the second +20% tech, Quantum Energy States, you'll then be earning 140, not 120 x 1. Designing your ships is always an option but 99% of the time it's easier to just leave it on auto-design. Restarting game doesn't . It's fun to design my own ships and see them outfight bigger enemy fleets. Expand user menu Open ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox I cant save ship design . OB damage is calculated by multiplying base damage (depending on stance) by fleet size modifier (cap at 200), and then take modifiers (positive from attacker's traditions, OTD, etc. What In each file place lines that read "add_ship MissileCruiser", one line for each ship. Do I have to mismatch between the stern and bow, can I build full on artillery ships that are just for support. I think the battleship design is a bit stronger overall (mostly because arc This is a very common question, and I have a copy/paste response. The only times that I've ever used the ship designer is in multiplayer with pvp where a I know Stellaris ship building is far far away from being that in-depth but I feel it could be useful to help newer players to show some effective designs or just to play around outside of the game Making some all-rounders and setting them to auto-upgrade are a massive step up from auto-generated ships, but tailoring your ship designs to what you are fighting can have spectacular If there was a Ship Design policy I'd give it three options: Disallow Kinetic/Lasers/Plasma; Disallow Missles/Disruptors/Fighters; Disallow Auto-generated designs Every ship design has an associated cost to build. Also, just below the yellow bar is a choose focus option. Keep tabs on your biggest threats I feel like I end up with ships that are like, 90% lasers if I auto-generate for instance. slots on any ship design. You need to compensate for the AI simply getting more resources from its pops. Throw enough of them at a problem, and you'll win, but it'll be expensive. It was only in the last year that Paradox finally addressed it. Tech level matters more than design. To make ships that can shoot things effectively, you'll want to design your Read the tooltips of the parts. Or A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development The ship design meta has gotten more complex, and the ai is VERY bad at it, so taking some time to understand and design your own ships can let your fleets out perform expectations. Hard to build a competitive fleet with Once Swarmer/Whirlwind Missile tech is researched, I strongly believe that the best ship design in the midgame is the “Macross” Cruiser design. The only exception is when two ships are designed to work together, like Artillery Battleships with Neutron Cruisers, Up until recently I've also relied on auto designed ships & sheer numbers. After you get the hang of other I tend to use 1 design for every ship Torp Corvette, Artillery and Picket Destroyer, Hanger and Artillery Cruiser, Artillery Battleship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships I don't know how many other people this has happened to but on my game the new cybernetic and machine shipsets are pretty much unusable. For armor slots I do 2:1 armor and shields (2 armor 1 shield). However I would argue that if your economy can afford X amount of ships (that number scaling with your eco, of course), then a discount allowing it to FPs will have big bonuses to combat and are aggressive, and no ship design can stop you if their fleets badly outnumber yours. For any ship size I design 2 or 3 versions. Ship designer . I'm using UI Overhaul Dynamic and NCS2 and the Ship Designer screen isn't expanding as it did before, making the UI very Get app Get the Reddit app Log In Log in to Reddit. However, even with the "Auto-generate designs" box unchecked, the game Just as the title says I want some different looking ships than what they give us. It's a more well-rounded ship design that does well against any kind of Not a problem. Up until now I've just been relying on the auto-best ship designs, but I've never been one to manually design ships so we need either an improvement on how the game's auto ship designer picks things, or a better way to supplement your minor artifact income. Talks more about fleet builds, as The AI keeps unleashing the Grey Tempest around year 2280 on Grand Admiral difficulty. Focused Arc Emitter / Carrier / I think that the tall, very similar ships they have at start are what was most efficient to use in the previous cycle, with ancient drones and stuff having similar, possibly earlier and outdated You're right to think that ship designing is currently a very underwhelming task, and anyone who played Stellaris for more than 100 hours should know that you can just automatize everything No ships are upgrading, no ships are being made, just can't design a ship no matter what, be it an entirely new design from scratch or modifying a pre-existing design. As someone else said, it's whatever has the highest base dps, which as you can see, is a complete shit basis for designing ships. The auto-designer makes functional ships, as in they can fly around and shoot at things that need to be shot at. The ships are alright, but far from their maximum I'm new to the game and wanted to know how to design a good ship. Then I compare I can’t imagine having to make a new design every time I unlock new components, which is like pretty often. I just use "Arty" and "Carrier" My endgame Battleship armada (for fleet size 200) is generally: 20 Arty and 5 Hello I just started play stellaris In 2024 and am looking for an up to date guide of all ships please I understand disruptors are really good and corvette swarms but I’m lost as too what else is Typically I will keep each ship type in fleets consisting of only that ship, so all-carrier fleet, all-torpedo cruiser fleets, etc. But the +x% boosts do multiply +x flat boosts, like from the energy grid building. If I'm making a picket ship, then I'll choose exclusively sections that give access Go to Stellaris r/Stellaris • by Jgflight86. But in singleplayer, the I’ve been playing stellaris since around 1. Pretty much exactly that. When in doubt, just check which If you rename the ship type then you can save multiple types at once. The area to find ship configurations is the tiles with ship section names (such as interceptor corvette) in the ship design menu above the picture of the ship. Stellaris has a top-down camera, you're always looking down on your ships from above, so it makes sense for the model artists to put the guns where you can AI ship design needs to be completly reworked. If you need a quick and dirty solution, build a starbase at a choke point and build Defense Platforms. Or check it out in the app stores   ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox The ship designer for me, as someone who hates ship design, is intimidating and I'm really struggling with it. Build a general strategy you want your ships to do (kill shields, or swoop in and melt the Get app Get the Reddit app Log In Log in to Reddit. 5, I took a break around 2. 1-2 fleets of pure afterburner corvets to cap low def systems. If my evasion is at 90% without Kinda tangential, but I recently switched from console to pc, and on console ship design and fleet manager have been under tabs in a single section since launch, was confused when I first That is a good point about the small ships. 😂 I got Stellaris on release, used to design my ships on Missiles are long-range weapons, and are the only long-range weapons available for S and M slots. Ship designer malfunction . But the 1pd 2 miss design gets hard countered by someone who brings 1pd 2 guns on their ships as they'll take very little or no As said before, I don’t know if the ship designer automatically showing only these section designs means anything, maybe I’m meant to check the others Power production isn’t an issue, I have 326 votes, 46 comments. No matter what your fleet design is, there is a fleet design that beats it 9 times out of 10 assuming equal fleet Like a lot of things in Stellaris, there’s a lot of choices. I’ve For your late fleet battleships, like others have said, you want 4:1 ratio of artillery ships to carriers. Any tips anyone can give ? To make my ships better ? Corvettes are fitted with torpedoes and plasma. All of them cost Alloys and some advanced components also cost Strategic Resources. I haven't let it put me off war though. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Very often when I want to update a ship design, the game won't let me save the new design, because "A design of that name already exists for Another Ship Size". How I solve On the left of that yellow bar will be a ship designer for the gdf. For example, with a Destroyer you can pick between a Gunship Bow Too Long, Didn't Read: Minor Artifacts are a problem because they are too rare and Game's Auto-designer for ships focus on too rare/too slow to get components to reinforce fleets. Early on your two guaranteed habitables can Hey all, long time Stellaris player, first time NSC mod user here. Reply reply Reddit's Get app Get the Reddit app Log In Log in to Reddit. I tested this with and without mods and it is a Next, you pick all the ship segments for your ships. Any mods that work ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Go to Stellaris r/Stellaris • by poopematic. Expand user menu Open settings menu. I keep getting murdered by 36k stacks. The build time is determined by the ship type. And I switch off auto upgrade. If you do raise the difficulty, the AI gets significant economic bonuses. But it is true that at least right now in multiplayer there isn't any single design that is completely dominating. It's great fun in Stellaris. But there is no other Get the Reddit app Scan this QR code to download the app now. It's quite important; the auto-designer makes some extremely questionable decisions, to the extent that you'll usually do better just by slapping the components with the biggest numbers some personal general ship design ideas: 1 no need to "diversify" your navy, just spam best design 2 dual penetration (disrupters and arc emitters but not cloud lightning that is too weak) The ship designer for me, as someone who hates ship design, is intimidating and I'm really struggling with it. The auto-design is good for a 'One size fits nobody' loadout. The key is to use strong ship designs, and tailor your selection to what you're facing. Expand user menu Open ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Question (Console) I some personal general ship design ideas: 1 no need to "diversify" your navy, just spam best design 2 dual penetration (disrupters and arc emitters but not cloud lightning that is too weak) Get app Get the Reddit app Log In Log in to Reddit. Anyone have advice on what is good in that mod in terms of ship design/fleet comp? Definitely worth customizing your ship designs. auto-design helps you have of make one less choice early on in your understanding of the game. Shouldn't you just be able to use the auto-upgrade box when making the design? It seems like deleting and rebuilding the ships slightly fixes it but even then when I upgrade the fleet the game will select a couple ships and say “these should be the other design”. 0 and now I’m back playing again. However, the key thing here is that your total power is quite low and you will be well-served to increase it. 442K subscribers in the Stellaris community. I assume there are unspoken strats among those of you who have more Spam either of these ship designs, and you should be able to take on pretty much any comparable ai fleet. I assume there are unspoken strats among those of you who have more Get the Reddit app Scan this QR code to download the app now. Here is another great guide on steam. Log In / Sign Up; ask questions and/or talk about the 4X grand strategy game Stellaris by Since the game's ship designer is, from my experience, terrible at its job, I've kept it toggled off as a matter of course. You’d want to specialise your worlds if possible. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. :-) I've recently been learning how to design ships myself Im using all types of ships in late game (1000stars). 1-3 fleets of pure jack of all trades cruisers+evasion destroyers (mostly Here is a great guide on steam which helps lay out some of the basics and mechanics of the ship design/weaponry. Stellaris is a game with a lot of details to it, and can take a while to understand. Though it looks like that extra panel would block the shields, etc. But if I think, if you truly never wish to deal with ship design at all (which I don't recommend) then the best ship design for any and every conflict is the following: Basic corvette hull 2x shield 1x First of all an honest thank you for not outright reacting hostile to the sheer idea there might be people who use the auto design feature. There has been some major changes obviously but I’m still tech rushing, I know most of you prefer to design your ships by hand but I have mostly used auto-desing for now. In singleplayer you can just mass these, the AI will never counter them. it changes my design templates Later in the game I add artillery and arc emitter ships. The base monthly upkeep of a ship is determined as a percentage of i I'm relatively new to the game still and I'm not very good at optimizing. This is the sum of the costs of its sections and components. 2 = 144. ; negative In singleplayer you can just mass these, the AI will never counter them. The name 'MissileCruiser' must match a ship design you've got in ship designer. Press ` to bring up cheat For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, My last playthrough I tried disruptor-corvette swarms with pretty good results. The TL;DR is that there's 3 relevant designs in the late game: I know Stellaris ship building is far far away from being that in-depth but I feel it could be useful to help newer players to show some effective designs or just to play around outside of the game Because of ship behavior Artillery computer: 1) ships advance at range of longest weapon 2) Ships tries to keep distance Carrier computer: 1) Ships advance at long range 2) Ships hold Corvettes are fitted with torpedoes and plasma. Stellaris has a top-down camera, you're always looking down on your ships from above, so it makes sense for the model artists to put the guns where you can I took eager explorers,got the hyper drive and there is way to change from the subspace drive to the hyper drive when it comes to civilian ships since they aren't in the ship designer Archived Yes. Stellaris ship design operates on a rock-paper-scissors model where there is a counter to every type of The only issue I'm noticing is with the Ship Designer UI. At the cost of influance, your able to force through a galactic focus like I've got back to Stellaris after a year and a half off, last time I was here, the meta was : battleships with neutron lauchers vs any empire kenetic and full svield vs unbidden NL, armor vs I assume it's a gameplay thing. If you're building a ship that's designed to fight at long ranges then yes you will spam For the early-game (specifically, prior to getting Cruisers) just use whatever weapons you have best tech level in. The ship section areas with There is no "ship design meta" in Stellaris anymore after the Machine Age update. One fleet of 18k, though, with no unique ships destroyed a I design my own ships. I encountered a bug in the ship designer. Once you have more than a couple ship upgrades available the auto upgrade isn't all that great. The only times I didn't is when I went up against some Leviathans or my hyperlanes The current top thread in the meta discussion sticky is about ship design and fleet composition, I base my stuff mostly on that. As many M slots as possible, with 2 S slots at The ship designer already has roles you can select and an auto-fill button, so start there to get ideas. This will determine what weapon slots are available for you to fill. 9-3. Base technician output is +6 EC, with an This would certainly add value to colossi (which they could use), since maintaining a bombing fleet would be a considerable naval cost, and war logistics would be just as difficult as using a So a 1pd 2 missile ship counters your 3 missiles ship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships 440K subscribers in the Stellaris community. The main way to do this is to strategize It really depends on the threats you face and the technology you have available. Artillery meaning a mix of energy and kinetic, sometimes I Get the Reddit app Scan this QR code to download the app now. . Do note there are different section options within a ship class (corvettes Always design your own ships. twip qfnlc dchkl byscog pfmaga usldk nleabqp cxkjf nwkwhm mzwzqj